An animation studio focused on the creator economy

OUR FIRST HUGE PROJECT:

The A for Adley cartoon is unique in that the start of every episode is a real life video that you already love. These real life videos go through a pre editing process where we take the funnest bits and condense it down to the best moments for animation. Then using the authentic audio, our talented story team develops the full storyboards of all the moments of the cartoon, like a moving comic book!

After all of the 3D elements of the story are created by our 3D modeling team, our animators, like masterful puppeteers, bring the story and characters to life. Before you can enjoy the story, the final steps of lighting, assembly, effects and rendering (which is the process of making the images look fun and exciting) is finally completed. Then to wrap it all up our editors tighten up the image sequences to visually tell the best story and add the music and sound effects. Now the completed cartoon is ready to upload and to be shared with you.

Check out our channel

OUR UNIQUE APPROACH

How We’re Changing Traditional Animation

Real-Time Production

We use a real-time production workflow, which pretty much means a lot of these steps happen at the same time! While animators are getting poses, movements, and expressions ready our technical artists are laying out scenes in Unreal and preparing creative new environments.

PRE PRODUCTION

Each project begins with a story, we brainstorm on how we can best bring it to life through 3D animation. Once we have our overall vision, we move on to concepts and storyboards!

STORYBOARDS & CONCEPTS

This is an exciting part of the project where the team goes deep into drawing and sketching! We learn and take inspiration from all these variations and evolve the original video into its new reimagined version!!

3D ART DEVELOPMENT

Now with the finished concepts, our artists design characters, sets, and props in the show’s specific art style. We focus on developing unique shaders, materials, and textures.
For this first project our team used programs like Blender, Maya, Zbrush, and Substance Painter.

Animation

Now that we have everything in place we bring our characters to life!! Using the original videos as inspiration, our animators add personality and new perspective to these familiar stories.

THE LITTLE THINGS

It’s the little details that make a huge impact.
We add special effects, depth, foley, and a little bit of the creator’s secret sauce.

What's next?

With our development pipeline continuously perfecting after every launch, we look forward to even brighter horizons. We focus our efforts on building up our team, collaborating with incredible storytellers, and growing our community.

Pre-Production

We begin the project by imagining the possibilities and asking questions, and making big plans. We answer the big questions, brainstorm how our content will entertain and inspire the creator’s community, and then agree on technical details to make the best content possible. Once we have a plan, we move to production, but not just any kind of production. We call it real-time production.

Real-Time Production

Real-time production bucks the traditional way of doing things to do excellent work as fast as possible. Standard production happens because of Unreal Engine, but instead of the usual process, we use a dynamic approach where everything happens at once. Here’s how!

Storyboards/Concepts

After the pre-production discovery process, our storyboard and concept artist lays the foundations of 3D animation by developing potential art styles and fleshing out each concept. The team reviews these to ensure we tell the best stories possible while considering how our content can connect with the community the most. Storyboards lay the foundation of the story, audio, and 3D objects’ movements from facial expressions or motions, while concept art creates the setting and props of the scene. From there, we make the 3D assets.

Create 3D Assets

Making 3D assets is where we give a new dimension based on the storyboards and concepts! Our artists build characters, sets, models, and props in the show’s specific style using sculpting, modeling, and material-creating techniques through Blender, Maya, ZBrush, and Substance Painter before going to animation.

Animation

Once we create the 3D assets, it’s time to breathe life into these worlds. Animation requires a deep understanding of acting, body mechanics, visual fx, comedic timing, etc. Our animators use Maya in their workflows and use video content as a reference to bring the best out of these characters. It’s almost time to go live but not without adding the last bit of Spacestation magic!

The little details

Finally, once all the animation is complete, we add the little things that make the content sing. We render the animation with Unreal Engine 5 and apply the finishing touches like adding particle effects; stripping, repurposing, and remastering audio; and anything else it needs! Once the special, fine details are taken care of, we send it to our editors, and once they finish the edit, it’s ready to upload to YouTube and make into an NFT!

MEET OUR AMAZING TEAM!

Shaun “Shonduras” Mcbride

Founder

Jenny McBride

Co Founder

Adley Mcbride

Mini Director

Jordan Nguyen

Co Founder

Nate Riddle

Studio Director

Alicia Breeding

Animator

Amber Kommavongsa

Concept Artist

Asa Thibodaux

Animator

Brant Moon

Storyboard Artist

Cameron Terry

Modeler

Curtis Cannon

Senior Animator

Emily Beatty

Animator

Emily Riddle

Production Coordinator

Isabelle Sanchez

Modeler

James Thomas

Special Projects

Jospeh Bailey

Animator

Jospeh Pearman

Senior Modeler

Kate Shepherd

Concept Art Lead

Kenley Van de Graff

Bug Animator

Malcom Milton

Layout Artist

Mikaylee Riddle

Character Modeler

Miles Milton

Animation Supervisor

Mitch Shelton

Programming Lead

Nathaniel Behunin

Animator

Nick Simmons

Character Modeler

Noah Siddoway

Modeler

Peter Anderson

Animator

Shawn Boyles

Concept Artist

Spencer Barber

Animator Rigger

Tanner Shelton

Modeling Supervisor

Terrance Johnson

Animator

Shaun “Shonduras” Mcbride

Founder

Master storyteller, professional fun haver, forbes 30 under 30 and founder of Spacestation Animation.

Spacestation Animation began as an idea from Shonduras to share stories in a creative new way for his community.

Sean Holladay

Co-Founder

Co-founder of the Spacestation, Holladay is always working to build, scale, and find the right people and opportunities.

He’s excited to launch this year-long project and keep the rocket ship on it’s journey.

Jordan Nguyen

Co-Founder

Creative Director for the Spacestation, Jordan has always loved all things 3D, Animation, and storytelling.

He led the ideation and team structure in building the roots for Spacestation Animation, and he is now helping build out the Quarter Machine division of the studio.

Nathan Riddle

Animation Producer

Creator, actor, animator, filmaker, producer, and a well rounded artist. Nathan has years of experience in pipeline development and management.

He provides the team with innovative pipeline workflows and creative solutions. He also continues to develop and scale Spacestation Animation.

Eliza Pumford

Animator/Associate Producer

A talented project manager and character animator, Eliza Pumford provides the team with excellent organization for active and future projects while animating.

Miles Milton

3D Animator

With years of experience in game, television, and personal projects Miles continues to trailblaze his passion of animation.

Kate Shepherd

Storyboard/Concept Artist

An incredibly brilliant illustrator with strong storytelling capabilities. She provides the team with foundations on storytelling, world building, and design.

James Thomas

3D Generalist

A true multidisciplinary 3D generalist with years of experience. He provides rapid solutions to technical and creative problems.

Mikaylee Hansen

Intern - Modeling & Texturing

She once was the 14-year-old who surprisingly jumped into the world of makeup art, and through those explorations discovered 3D art, which led her to the Spacestation where she assists in building models and textures of many variations.

Scott Wiser

Director of Art & Animation

A multitalented creator with years of experience of leading teams of artists. Spacestation Animation is lucky to have Scott Wiser as our Art Director.

He provides strong feedback and vision to his team. Scott leads by example and brings our characters and stories to life.

Tanner Shelton

Environment Artist

A skilled artist with an extreme talent for 3D environments and creative direction. He leads the team in 3D world building and provides pristine materials and models.

Curtis Cannon

3D Animator

A rapid learner, and even better person. Curtis pumps out great character animations while picking up new skills to deepen his skillset and quality of work.

Spencer Barber

Rigger/Animator

A perfect mix of both artistic vision and technical savvy. Spencer has been involved in animation since 2012 working for multiple studios and personal projects.

Noah Siddoway

Intern - Modeling & Texturing

A recent graduate to the EAE program from the University of Utah. He's excited to dive deeper in the world of animation and character art.

Mitch Shelton

Unreal Programmer/Automation

In a super-duo tag-team with Tanner, they’re conquering UNREAL 4 like no one before. Mitch is bringing the programming knowledge we need to add the awesome sauce to even our most effects-heavy scenes!

Nicholas Simmons

Character Modeler

Every character you’ll see in the first several episodes of our animated work passed through Nick’s digital poetry wheel. He works serious magic with that clay and we’re so glad to have had him with us since nearly the beginning of this animation expedition!

Anthony Travieso

3D Animator

He loves to animate. To some that may not be a lot, but to him “it means everything.” If you want it cartoony, fast, and fun, Anthony's the man with a plan!

Shawn Boyles

Character Character & Environment Designer

He draws mermaids, pumpkins, crystal hedgehogs, mad scientists, and he does it all while shouting “I’m loving this” in his booming voice. Is there anything he can’t draw? Nope! And that’s because he’s ALWAYS loving it.

Mckay Thompson

Prop Modeler

He hates it when we say he’s a prodigy, but it’s pretty much true. Who else in this industry just thinks “I want to work in animation,” gets an internship right after, and wows everyone with his speedy modeling skills?

Hiring Soon

Contact us

Special thanks to Joseph Burgan for early contributions for Pirate Island Environment Design, and Mark Walton for helping us refine our characters and inspiring our team.

Copyright 2021 | All rights reserved