Pushing forward a different form of storytelling, we take original videos already shared on YouTube and re-imagine them through 3D animation!! Our process of using original audio keeps the story and voice authentic while opening a completely new world of imagination!
Our projects are brought to life using traditional animation techniques combined with the latest innovative 3D software applications.
These stories are meaningful and special. We share on social media for the fans who enjoyed the original and new fans can now enjoy them both.
The A for Adley cartoon is unique in that the start of every episode is a real life video that you already love. These real life videos go through a pre editing process where we take the funnest bits and condense it down to the best moments for animation. Then using the authentic audio, our talented story team develops the full storyboards of all the moments of the cartoon, like a moving comic book!
After all of the 3D elements of the story are created by our 3D modeling team, our animators, like masterful puppeteers, bring the story and characters to life. Before you can enjoy the story, the final steps of lighting, assembly, effects and rendering (which is the process of making the images look fun and exciting) is finally completed. Then to wrap it all up our editors tighten up the image sequences to visually tell the best story and add the music and sound effects. Now the completed cartoon is ready to upload and to be shared with you.
We use a real-time production workflow, which pretty much means a lot of these steps happen at the same time! While animators are getting poses, movements, and expressions ready our technical artists are laying out scenes in Unreal and preparing creative new environments.
Each project begins with a story, we brainstorm on how we can best bring it to life through 3D animation. Once we have our overall vision, we move on to concepts and storyboards!
This is an exciting part of the project where the team goes deep into drawing and sketching! We learn and take inspiration from all these variations and evolve the original video into its new reimagined version!!
Now with the finished concepts, our artists design characters, sets, and props in the show’s specific art style. We focus on developing unique shaders, materials, and textures.
For this first project our team used programs like Blender, Maya, Zbrush, and Substance Painter.
Now that we have everything in place we bring our characters to life!! Using the original videos as inspiration, our animators add personality and new perspective to these familiar stories.
It’s the little details that make a huge impact.
We add special effects, depth, foley, and a little bit of the creator’s secret sauce.
With our development pipeline continuously perfecting after every launch, we look forward to even brighter horizons. We focus our efforts on building up our team, collaborating with incredible storytellers, and growing our community.
We begin the project by imagining the possibilities and asking questions, and making big plans. We answer the big questions, brainstorm how our content will entertain and inspire the creator’s community, and then agree on technical details to make the best content possible. Once we have a plan, we move to production, but not just any kind of production. We call it real-time production.
Real-time production bucks the traditional way of doing things to do excellent work as fast as possible. Standard production happens because of Unreal Engine, but instead of the usual process, we use a dynamic approach where everything happens at once. Here’s how!
After the pre-production discovery process, our storyboard and concept artist lays the foundations of 3D animation by developing potential art styles and fleshing out each concept. The team reviews these to ensure we tell the best stories possible while considering how our content can connect with the community the most. Storyboards lay the foundation of the story, audio, and 3D objects’ movements from facial expressions or motions, while concept art creates the setting and props of the scene. From there, we make the 3D assets.
Making 3D assets is where we give a new dimension based on the storyboards and concepts! Our artists build characters, sets, models, and props in the show’s specific style using sculpting, modeling, and material-creating techniques through Blender, Maya, ZBrush, and Substance Painter before going to animation.
Once we create the 3D assets, it’s time to breathe life into these worlds. Animation requires a deep understanding of acting, body mechanics, visual fx, comedic timing, etc. Our animators use Maya in their workflows and use video content as a reference to bring the best out of these characters. It’s almost time to go live but not without adding the last bit of Spacestation magic!
Finally, once all the animation is complete, we add the little things that make the content sing. We render the animation with Unreal Engine 5 and apply the finishing touches like adding particle effects; stripping, repurposing, and remastering audio; and anything else it needs! Once the special, fine details are taken care of, we send it to our editors, and once they finish the edit, it’s ready to upload to YouTube and make into an NFT!
Founder
Co Founder
Mini Director
Co Founder
Studio Director
Animator
Concept Artist
Senior Animator
Storyboard Artist
Modeler
Senior Animator
Animator
Production Coordinator
Modeler
Special Projects
Animator
Senior Modeler
Concept Art Lead
Animator
Layout Artist
Character Modeler
Animation Supervisor
Programming Lead
Animator
Character Modeler
Modeler
Senior Animator
Concept Artist
Animator Rigger
Modeling Supervisor
Animator
Animator
Modeler
Founder
Master storyteller, professional fun haver, forbes 30 under 30 and founder of Spacestation Animation.
Spacestation Animation began as an idea from Shonduras to share stories in a creative new way for his community.
Co-Founder
Co-founder of the Spacestation, Holladay is always working to build, scale, and find the right people and opportunities.
He’s excited to launch this year-long project and keep the rocket ship on it’s journey.
Co-Founder
Creative Director for the Spacestation, Jordan has always loved all things 3D, Animation, and storytelling.
He led the ideation and team structure in building the roots for Spacestation Animation, and he is now helping build out the Quarter Machine division of the studio.
Animation Producer
Creator, actor, animator, filmaker, producer, and a well rounded artist. Nathan has years of experience in pipeline development and management.
He provides the team with innovative pipeline workflows and creative solutions. He also continues to develop and scale Spacestation Animation.
Animator/Associate Producer
A talented project manager and character animator, Eliza Pumford provides the team with excellent organization for active and future projects while animating.
3D Animator
With years of experience in game, television, and personal projects Miles continues to trailblaze his passion of animation.
Storyboard/Concept Artist
An incredibly brilliant illustrator with strong storytelling capabilities. She provides the team with foundations on storytelling, world building, and design.
3D Generalist
A true multidisciplinary 3D generalist with years of experience. He provides rapid solutions to technical and creative problems.
Intern - Modeling & Texturing
She once was the 14-year-old who surprisingly jumped into the world of makeup art, and through those explorations discovered 3D art, which led her to the Spacestation where she assists in building models and textures of many variations.
Environment Artist
A skilled artist with an extreme talent for 3D environments and creative direction. He leads the team in 3D world building and provides pristine materials and models.
3D Animator
A rapid learner, and even better person. Curtis pumps out great character animations while picking up new skills to deepen his skillset and quality of work.
Rigger/Animator
A perfect mix of both artistic vision and technical savvy. Spencer has been involved in animation since 2012 working for multiple studios and personal projects.
Intern - Modeling & Texturing
A recent graduate to the EAE program from the University of Utah. He's excited to dive deeper in the world of animation and character art.
Unreal Programmer/Automation
In a super-duo tag-team with Tanner, they’re conquering UNREAL 4 like no one before. Mitch is bringing the programming knowledge we need to add the awesome sauce to even our most effects-heavy scenes!
Special thanks to Joseph Burgan for early contributions for Pirate Island Environment Design, and Mark Walton for helping us refine our characters and inspiring our team.